Fine-grained Attention I/O Complexity: Comprehensive Analysis for Backward Passes
摘要
评审与讨论
The paper comprehensively analyzes the I/O complexity associated with attention mechanisms in large language models. The paper identifies a critical point with respect to the cache size in which the I/O complexity changes and analyzes the I/O complexity upper bounds in both cases. The paper shows that in the small cache case, FlashAttention is not optimal and provides an algorithm that improves existing methods. And for the large cache case, the paper confirms the optimality of FlashAttention. The paper further explores the lower bound of sparse attention forward and backward passes. Overall, this paper provides insights for efficient LLM training and inference.
优点
- Comprehensive study of the I/O complexity for attention mechanism. The separation of cases by the cache size seems appropriate.
- The paper completes the theoretical I/O complexity in attention, which is a very important component in transformer architectures.
缺点
- On modern GPUs such as H100 or A100, it is not clear if it will fall under the case of small cache sizes. With older generations of GPUs, the primary concern might not be the I/O complexity but other hardware constraints such as total GPU memory.
- The paper could have an implementation of their algorithm on attention with the small cache case and demonstrate that they can outperform FlashAttention. The paper mentions this as a future work but it is still less convincing. If possible, please provide some preliminary results for your algorithm.
问题
- Under what hardware and model will the attention computation fall in different cache cases?
W1: On modern GPUs such as H100 or A100, it is not clear if it will fall under the case of small cache sizes. With older generations of GPUs, the primary concern might not be the I/O complexity but other hardware constraints such as total GPU memory.
We appreciate this thoughtful observation about modern GPU architectures. We want to clarify several points:
- The theoretical distinction between small cache and large cache regimes is important regardless of specific hardware, as it characterizes a fundamental phase transition in I/O complexity behavior. While modern GPUs like H100/A100 may typically operate in the large cache regime, our analysis proves FlashAttention's optimality in this regime, providing theoretical justification for its widespread adoption.
- The small cache analysis remains valuable since our theory suggests that if, in the future, the commonly used hidden dimension size increases while some commercial GPU cache sizes remain insufficiently large, our algorithm designed for small cache sizes would become relevant and useful. Hence, our work provides theoretical insights that could guide future developments in attention mechanisms tailored to evolving hardware limitations.
Our goal is to provide a comprehensive theoretical foundation for understanding attention's I/O complexity across all possible regimes, which can inform both current implementations and future hardware/algorithm design.
W2: If possible, please provide some preliminary results for your algorithm.
We thank the reviewer’s valuable suggestion. We refer the reviewer to the global response Implementation part.
Q1: Under what hardware and model will the attention computation fall in different cache cases?
The current network architectures usually set . In this case, the dividing point is approximately , e.g., -bit = KB for float32. For NVIDIA A100 GPU, the size of each streaming multiprocessor (SM/L1 cache) is 192 KB, so we should choose FlashAttention. However, for old GPUs such as NVIDIA GTX1060, the size of each SM is 48 KB, so the algorithm for the small cache size is suitable.
Thank you for your detailed answers and clarifications. I do think there is still an inherent weakness in the paper being the practical relevance that comes from the finding of the paper. Mainly, for any deep learning GPU such as V100 (2 generations older than the newest) and A100 (1 generation older), their L1 cache sizes are much greater than the dividing point mentioned in the paper. As a result, it is difficult for machine learning programmers to utilize the findings presented in the paper, especially with FlashAttention already being widely adopted.
However, I agree that implementation and experiments might not be strictly necessary for a learning theory paper. Thus, I have increased the score.
We are glad that our response addressed your concerns and thank you for your thoughtful feedback. We appreciate your valuable time and increasing score!
This paper provides a comprehensive analysis of the I/O complexity for attention mechanisms, focusing on dense backward and sparse forward/backward by categorizing them into small and large cache scenarios. The paper confirms that FlashAttention, the standard in industry, performs optimally for large cache sizes but is suboptimal in smaller cache environments. The paper introduces an improved algorithm for small caches, achieving tighter bounds on I/O complexity than existing solutions. Additionally, the paper extends this analysis to sparse attention mechanisms, establishing fine-grained lower bounds for both forward and backward passes. Such analysis could guide the design of efficient algorithms for LLM training and inference.
优点
- The paper is well structured. It clearly defines the problem, notations, and the proofs are clearly explained.
- The paper provides a concrete algorithm with a computation graph that provides practical guidance for achieving optimality.
缺点
- The sparse attention only considers the number of nonzero entries, which is inadequate for modeling sparse computation. Therefore, the bounds can potentially be further improved. Other factors like sparsity patterns and data format might also affect the I/O complexity bounds.
- The dividing point of small and large caches for sparse attention is vaguely defined. L1830 says "It depends on whether all the necessary values for computing each output entry can be stored in the cache during the computation." Based on this definition, the cache is whether small or large also depends on the computation. A more precise mathematical definition might help.
问题
- What are the practical metrics that distinguish small and large caches? In the paper's notation, the small cache size grows strictly slower than . However, it is unclear that given a specific , what size should the cache have to be counted as a small cache. Could you provide specific examples of small caches in current AI accelerators and discuss how they relate to typical values of ?
- The paper claims that Algorithm 6 achieves the optimal for small cache sizes. Could you provide some practical evidence for this optimality? The comparison between the IO of Algorithm 6 and the IO of FlashAttention implemented in Triton running on a GPU with a small cache will improve the confidence of the claim.
- The "slow memory" of a real GPU is an L2-Cache, not high-bandwidth memory (L052 "(e.g., GPU high-bandwidth memory)" is not accurate). Are the theorems of this paper still applicable to this setting? Could you clarify how your cache-memory maps onto real GPU architectures?
Q3: The "slow memory" of a real GPU is an L2-Cache, not high-bandwidth memory (L052 "(e.g., GPU high-bandwidth memory)" is not accurate). Are the theorems of this paper still applicable to this setting? Could you clarify how your cache-memory maps onto real GPU architectures?
Our theory is applicable in this situation, with GPU bandwidth serving as an illustrative example. In practical applications, there are various memory hierarchies; however, as long as they adhere to a two-layer architecture, our theory remains relevant. Our two-level memory hierarchy is a simplified representation of real-world GPUs, such as the NVIDIA A100, which is also the case discussed in Section 2.1 of FlashAttention [10]. According to link, an NVIDIA A100 GPU includes 108 (192 KB) streaming multiprocessors (SM/L1 cache), a 40 MB L2 cache, and 80 GB of HBM2 memory. The SMs execute arithmetic and other instructions, while data and code are accessed from DRAM through the L2 cache. In our theoretical model, we simplify this structure by treating the data transfer as between the L1 cache and HBM2 memory. As for L2 cache, we omit it for theoretical simplicity since it serves as an intermediate role in I/O exchanges.
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[4] Li, Y., & Woodruff, D. Input-sparsity low rank approximation in schatten norm. ICML 2020.
[5] Musco, C., & Woodruff, D. Is input sparsity time possible for kernel low-rank approximation?. NeurIPS 2017
[6] Woodruff, D., & Zandieh, A. Near input sparsity time kernel embeddings via adaptive sampling. ICML 2020
[7] Diao, H., Song, Z., Woodruff, D., & Yang, X. Total least squares regression in input sparsity time. NeurIPS 2019
[8] Jayaram, R., Samadian, A., Woodruff, D., & Ye, P. In-database regression in input sparsity time. ICML 2021
[9] Pagh, R., & Stöckel, M. The input/output complexity of sparse matrix multiplication. ESA 2014
[10] Dao, T., Fu, D., Ermon, S., Rudra, A., & Ré, C. Flashattention: Fast and memory-efficient exact attention with io-awareness. NeurIPS 2022.
Thank the authors for the detailed reply. The additional discussion on the dividing point for sparse attention improves the paper. The concrete number provided by the authors also gives a clearer picture of how the theoretical analysis maps to the actual hardware. I will keep my score.
We are glad our response fixed all your concerns. We are willing to address any further concerns the reviewer has. We sincerely thank the reviewer's valuable suggestions for improving the draft!
W1: Sparse attention lower bound only considers number of nonzero entries.
Thank you for your comments! We appreciate the reviewer’s insight regarding additional factors, such as sparsity patterns and data formats, which may impact I/O complexity. We agree that the specific sparsity patterns, e.g., structured N:M sparsity [1], and row/column/block-wise sparsity, are important and widely used in modern GPU and CUDA implementation. However, we want to emphasize that:
- Our sparsity problem setting is standard for studying sparse instances and our lower bound for sparse attention is based on input sparsity (i.e., the number of nonzero entries), which is widely studied and applied in prior work, including linear regression [2, 3], low-rank approximation [3, 4, 5], kernel methods [5,6], total least squares regression [7], and in-database regression [8]. We believe such bounds are also useful in attention mechanisms and suggest the potential algorithm design.
- Our sparsity problem setting is more general than the setting of specific sparsity patterns, thus providing foundations for studying the more special sparsity pattern setting. Once we make additional assumptions like sparse patterns, then we restrict to more specific problem instances, and then the IO complexity might change, e.g., exploiting the sparsity pattern can lead to a smaller IO that breaks the general lower bound in Thm 4.5.
- We believe our I/O complexity bound in this problem setting is tight, in the sense that our sparsity lower bound matches the upper bound from the general case (Thm 1.1). We give the lower bound for sparse attention computation which matches the lower bound for standard attention computation when matrices are dense. Our bound is tight considering the family of problem instances with sparse patterns (but not so on the smaller family of instances like those with special sparse patterns).
We will certainly consider these aspects in our future research, specifically exploring how sparsity patterns and data formats impact the theoretical and computational aspects of attention computation.
W2: Dividing point of small and large caches for sparse attention is vaguely defined.
Thanks for your suggestion. We revised our paper to add the discussion of the dividing point for sparse attention in Line 152-153 & 420-425. We provide a precise mathematical analysis for the dividing point between small and large caches for sparse attention. The dividing point is , which also matches the dense case.
Q1: What are the practical metrics that distinguish small and large caches? In the paper's notation, the small cache size grows strictly slower than . However, it is unclear that given a specific , what size should the cache have to be counted as a small cache. Could you provide specific examples of small caches in current AI accelerators and discuss how they relate to typical values of ?
Here, we provide a specific example. The most network architectures set . In this case, the dividing point is approximately , e.g., -bit = -KB for float32. For the currently used modern GPUs, it is generally more practical to employ FlashAttention (the algorithm suited for the large-cache case). However, our theory suggests that if, in the future, the hidden dimension size of the network architecture increases while some commercial GPU cache sizes remain insufficiently large, our algorithm designed for small cache sizes would become highly relevant and useful. Hence, our work provides theoretical insights that could guide future developments in attention mechanisms tailored to evolving hardware limitations.
Q2: The paper claims that Algorithm 6 achieves the optimal for small cache sizes. Could you provide some practical evidence for this optimality?
We thank the reviewer’s valuable suggestion. We refer the reviewer to the global response Implementation part.
In this paper the authors consider the problem of optimizing the I/O complexity of implementing attention mechanisms in LLMs. They consider both forward and backward passes and offer matching lower and upper bounds. All the analyses are done using the red-blue pebble game framework.
优点
This is a solid theory paper that settles the I/O complexity for attention mechanisms. They fill some of the gaps that existed in the literature with regard to this I/O complexity. They confirm that FalshAttention, a prior algorithm, is optimal for both forward and backward passes for large cache sizes. For small cache sizes they fill a gap by presenting new algorithms that are optimal. The authors also offer lower bounds on the I/O complexity of sparse attention in the context of forward and backward passes and for both large and small cache sizes.
缺点
Some practical implementation results could enhance the paper.
问题
None
伦理问题详情
None
Thanks for your appreciation. We are so glad that you like our work and comment on our work as a solid theory paper. For the implementation, we refer the reviewer to the global response Implementation part.
Thanks for the reviews' valuable comments.
We appreciate the reviewers' recognition of the theoretical rigor and insights of our analysis. Reviewers DT7Y and uwMM agreed that we provided a comprehensive study of the I/O complexity for the attention mechanism, addressing gaps in the literature on the theoretical understanding of attention computation's I/O complexity. Furthermore, reviewers DT7Y and dYYa highlighted our introduction of a new algorithm for small cache sizes that achieves optimal I/O complexity. Reviewer DT7Y also noted our contribution of lower bounds for sparse attention computation, while reviewer dYYa praised the clear structure and presentation of our paper. We thank reviewers dYYa and uwMM for acknowledging the importance of our results and their potential to offer practical guidance for transformer architectures.
We have updated a revision for our draft and put all major updates in brown. Note that all line numbers in the rebuttal are corresponding to the revised version.
- Line 152-153 & 420-425: add discussion of the dividing point for sparse attention
Here, we address the common question, and we will respond to other questions individually.
Implementation
We sincerely appreciate and agree with the reviewers' suggestion regarding the importance of empirical validation. Implementing FlashAttention [1] requires a sufficiently large cache size, making it unsuitable for comparison with scenarios in small cache sizes. Consequently, it is likely necessary to rewrite the CUDA/Triton functions for both FlashAttention and our proposed algorithm. While empirical validation would be interesting, we admire that implementing and measuring exact I/O operations on modern GPUs presents some technical challenges:
- Current CUDA implementations combine various optimizations beyond pure I/O considerations.
- GPU hardware abstracts away many low-level memory operations, making it difficult to precisely measure theoretical I/O complexity.
- The theoretical model considers an idealized two-level memory hierarchy, while real GPU memory hierarchies are more complex.
Furthermore, we would like to clarify that this work is a pure theoretical contribution focusing on establishing fundamental mathematical bounds on I/O complexity for attention mechanisms. The key contributions are:
- Providing rigorous mathematical proofs for tight bounds on I/O complexity
- Identifying the critical point where I/O complexity behavior changes
- Establishing theoretical optimality algorithms in different cache regimes
- Extending analysis to sparse attention with fine-grained bounds
Our work provides theoretical foundations that may be able to guide future practical implementations. We agree that bridging theory and practice is important and have noted this as future work in our conclusion. We hope that our theoretical bounds remain valid and valuable independent of specific hardware implementations.
[1] Dao, T., Fu, D., Ermon, S., Rudra, A., & Ré, C. Flashattention: Fast and memory-efficient exact attention with io-awareness. NeurIPS 2022.
This paper presents a theoretical analysis of I/O complexity for attention mechanisms in large language models, focusing on backward passes and sparse attention. The authors establish tight bounds on I/O complexity for different cache size regimes using the red-blue pebble game framework, confirming FlashAttention's optimality for large cache sizes while proposing an improved algorithm for small cache sizes.
The paper's primary strength is its rigorous theoretical foundation for understanding attention I/O complexity, providing a comprehensive analysis across different scenarios. The work is well-structured with clear proofs and has potential to guide future algorithm design for attention mechanisms.
However, the paper's main weakness is its lack of empirical validation or implementation results, which significantly limits its practical impact. The analysis of sparse attention considers only the number of non-zero entries, potentially overlooking real-world sparsity patterns. Furthermore, there is insufficient discussion on how the theoretical findings translate to current GPU architectures and LLM training scenarios.
The primary reason for rejection is the paper's limited practical applicability to current LLM training. While the theoretical contribution is sound, the focus on small cache sizes, which are atypical in modern GPUs used for LLM training, reduces the paper's immediate relevance. The absence of implementation results makes it difficult to assess real-world performance improvements. To strengthen this work, the authors should bridge the gap between theory and practice, demonstrating how these theoretical insights can improve current attention mechanisms in LLMs.
审稿人讨论附加意见
The rebuttal period highlighted key discussion points. Reviewers expressed concern about the lack of empirical validation, which the authors addressed by emphasizing the theoretical nature of their contribution. The analysis of sparse attention was questioned for its focus on only the number of non-zero entries, with the authors defending their approach as general and foundational.
Initially vague definitions of small and large cache regimes were clarified with more precise mathematical definitions. Questions about the practical relevance of small cache analysis were addressed with arguments about potential future applicability, though this did not fully alleviate concerns about immediate impact.
While some reviewers increased their scores based on the authors' responses, significant concerns about practical relevance remained. The theoretical rigor was widely appreciated, but the lack of empirical validation and limited applicability to current GPU architectures were seen as major drawbacks. The consensus was that bridging theory and practice would significantly strengthen this research for future consideration.
Reject